What To Expect From Gamestop Corporation ($GME) 2Q20 Earnings

Gamestop Corporation (NYSE:GME) an omnichannel video game retailer, is reporting second quarter earnings results on Wednesday 9th September 2020, after market close.

The consensus estimates from Thomson Reuters are loss of $ 1.13 per share.

For the full year, analysts predict revenues of $ 5764.52 million, while looking forward to loss of $ 1.53 per share.

Previous Quarter Performance

Gamestop Corporation communicated loss for the first quarter of $ 1.61 per share, from the revenue of $ 1,021.00 million. The quarterly revenues declined 34.03 percent compared with the same quarter last year. The consensus estimates are loss of $ 1.27 per share from $ 1067.26 million in revenue. The bottom line results missed street analysts by $ 0.34 or 26.77 percent, at the same time, top line results fell short of analysts by $ 46.26 million or 4.33 percent.

Stock Performance

Shares of Gamestop Corporation traded up $ 0.05 or 0.65 percent on Tuesday, reaching $ 7.70 with volume of 9.67 million shares. Gamestop Corporation has traded high as $ 8.28 and has cracked $ 7.48 on the downward trend

According to the previous trading day, closing price of $ 7.70, representing a 197.67 % increase from the 52 week low of $ 2.57 and a 9.47 % decrease over the 52 week high of $ 8.45.

The company has a market capital of $ 498.64 million and is part of the Consumer Cyclical sector and Specialty Retail industry.

Conference Call

Gamestop Corporation will be hosting a conference call at 5:00 PM eastern time on 9th September 2020, to discuss its 2Q20 financial results with the investment community. A live webcast with presentations will be available on the Internet by visiting the Company website www.gamestop.com

GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.

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